package org.gap.wizards.creature;

import org.gap.wizards.utils.Persistence;
import org.gap.wizards.world.Location;

public interface Brain {

	void update(Location wilderness);

	void setCreature(Creature creature);

	void persist(Persistence persister);

	void load(Persistence persister);

	void setAggressive(boolean isAggressive);

	void setSkittish(boolean b);
}
